Unlike other so-called 'art games', this game makes no effort to be all pseudo-philosophical, but is elegant in its sheer simplicity. Despite its focus on a beautiful personal story, the gameplay elements are still there, and remind me a little of the micro-games found in Warioware, for example. This is the best game I've played in a long time.
I feel like the art style, story, and gameplay as a whole really came together to form one coherent vision. This is definitely a game that would fall more under 'work of art' than 'game', however, it has enough gameplay to be considered a game in its own right, and the lack of a definitive end or power progression (in fact, it's more like power REgression) really adds to the overall message.
He ate the grandmother?!
I, as a person who should probably be studying for finals instead of playing flash games, thought this game was just the right length. I particularly liked the transition from the beginning (chronological end) where you think to yourself: "Wait, I'm playing as the character that killed (ate?) this nice looking old granny?!" to something rather different.
I would have given this a 10/10 but due to the nature of the narrative the direction of the story was kind of expected, and althought it was a well made game, there was nothing really shocking or innovative in this approach.
Short but lovely
I kinda wish it could've been just a bit longer, and maybe a bit more variation in either shape or music, but overall a very delightful and relaxing game.
Fun bite-sized game
Surprisingly interesting, given that the game is about setting up cellular network base stations... Really fun, but gets a little repetitive after playing a dozen levels.
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